Welcome to the website of Urne!
News
8th February 2010
I've been looking alot into hul files, their structure and a bit C++ lately, because I wanted to understand how they work.
Afterall they are the reason to that many of nowadays custom cars is driving weirdly or not colliding correctly with other cars. I
messed a bit around with Skinduptruk's hul2txt yesterday and found everything very interesting. It's such a shame that Kay's Hul
editor got lost at a crash!
Todays work involved the Gmax tutorials which I updated and made more HTML compatible, even though nowadays internet browsers
would've read the old code correctly without any trouble. But while I was at it, I thought I could do a new part of the Gmax
tutorials, so here you go:
Gmax Tutorials - Exporting to ASE
11th January 2010
Since last time, JungleVolt has been updated Once again, now from version 1.12 to 1.2. The new update fixes a bug
reported by zipperrulez and hilaire9 - to be more exact there was a track zone missing at one of the shortcuts.
The 512 version of JungleVolt has also been updated. I managed to push the HQ Score up to 69%, which right now is the highest
score compared to any other of my tracks. The new 512version is also containing the official JungleVolt Theme Pack, including
new spru and fxpages. I enjoy this version much more than the original extreme and I hope you do too!
1st January 2010
A good start on a new year, even though I aleready got a cold. I just wanted to send out a notice that I've officially released
the HQ Extreme versions of Radioactive Garden and JungleVolt. You can download both on their own details page.
I will probably upload some more tracks that has been manually re-sized up to the hopefully soon new standard of textures with 512
dimensions. Their zips has been uploaded to the same folder as where JungleVolt and Radioacitve Garden is.
29th December 2009
Today I've created a short tutorial you can use to setup your screen settings with. Just keep in mind that it just is a
guideline, it's up to you how it should look like.
Also, check out the new cool theme I've made at The Re-Volt Forum. I hope
that things is getting more active over there, I am trying to be there as much as I can.
27th December 2009
I've been working in 8 hours on the next part of the Gmax tutorial. I hope the new UVW Unwrapping section will
interest some more folks to try out Gmax, as it's a great alternative to the expensive 3ds max. I am still awaiting
Gaming4JC's export to ASE part, but he seems pretty busy at the moment.
If you haven't noticed I also managed to finish wikia articles for all
my tracks. Just search on "Urnemanden" and there will be a list of tracks in the article below. Happy new year!
20th December 2009
Today I've been working on the last things on Radioactive Garden and I can cheer you all up with that the first version now is
available for download. And I appreciate any kind of feedback!
Other than that I only have some small news. It's Christmas which means that most people is much more busy than usual.
I am planning to soon going to start working on some meshes for a kit, tho, but I can probably tell you more about that when I've
started.
I wish you all a very Merry Christmas!
12th December 2009
RAGarden is running smooth and I hope that I can finish it before christmas. I only need the triggers and the lights added,
and then I will release it. But it will probably be even more buggy than JungleVolt, since I didn't spend as much time bugfixing as
last time.
What I am doing else? For some reason I've had alot of homework the last couple of months and I got a test to do next week. Mix that
with half lazyness, half I-want-to-do-something and you got it. I don't feel well psychially, I am a little bit confused.
I will update Urnemanden.com again as soon as I've worked out RAGarden
11th November 2009
Since 2 weeks ago I've been walking around at home being ill. Today I feel better, so I decided to do the promised update and
and the DEV version of JungleVolt. You can still download the old version if you wish to, though, just go to the
Details page.
Another track is also in progress and if I work hard enough this week, I might be able to release it at Sunday. I won't say more than
that, just to make your excitement rise. Cya!